29 Nisan 2010

evangelism marketing

"evangelism marketing" apple örneğinde olduğu gibi mürit şeklinde tüketicilerin oluşturulup firmanın daha çok kar etmesi amacıyla oluşturulmuş bir pazarlama stratejisiymiş. daha ayrıntılı bilgi burda

29.09.2011
ileri seviyede bir ağızdan ağıza pazarlama stratejisi. bu stratejide tüketiciler ürüne ve markaya o kadar bağlıdırlar ki diğer tüketicileri bu marka ve ürünü kullanmaya ikna etmek için yırtınırlar. bir nevi şirketin ürünlerinin müritleri bir din yayıyormuşçasına inançla firmanın pazarlama faaliyetlerine yardımcı olurlar.

en başarılı uygulayıcılarından biri apple'dır.

28 Nisan 2010

call stack, immediate vb. pencereleri

eğer bir şekilde call stack, immediate pencerelerini kapatıp da kaybederseniz yeniden açmak için Debug menüsü Windows altından kendilerine ulaşabilirsiniz :)

24 Nisan 2010

21 Nisan 2010

ssms tools

ssms tools ücretsiz bir sql server management studio eklentisi. kurduğunuzda bir takım güzellikler getiriyor, bunlardan birkaçı: kodları region içerisine alıp kapatabilme, çalıştırılmış sql skriptlerinin tarihçesini tutma, her yeni queryde begin tran ve rollback hatırlatması :) belki işinize yarar.

burda

her gün yeni bir şey öğren (karikatürlü)

her gün yeni bir şey öğrenmek için güzel bir site: burda

16 Nisan 2010

anti-patterns

en çok yapılan doğru olmayan eylemler ile ilgili güzel bir yazı, anti-patterns: burda

bazı güzel örnekler:

Organizational anti-patterns
Cash cow: A profitable legacy product that often leads to complacency about new products
Management by perkele: Authoritarian style of management with no tolerance for dissent
Mushroom management: Keeping employees uninformed and misinformed (kept in the dark and fed manure)

Project management anti-patterns
Death march: Everyone knows that the project is going to be a disaster – except the CEO. However, the truth remains hidden and the project is artificially kept alive until the Day Zero finally comes ("Big Bang"). Alternative definition: Employees are pressured to work late nights and weekends on a project with an unreasonable deadline.
Groupthink: During groupthink, members of the group avoid promoting viewpoints outside the comfort zone of consensus thinking.
Smoke and mirrors: Demonstrating how unimplemented functions will appear
Software bloat: Allowing successive versions of a system to demand ever more resources

Software design anti-patterns
Big ball of mud: A system with no recognizable structure
Gas factory: An unnecessarily complex design
Gold plating: Continuing to work on a task or project well past the point at which extra effort is adding value
Inner-platform effect: A system so customizable as to become a poor replica of the software development platform

Object-oriented design anti-patterns
God object: Concentrating too many functions in a single part of the design (class)
Object orgy: Failing to properly encapsulate objects permitting unrestricted access to their internals
Poltergeists: Objects whose sole purpose is to pass information to another object
Sequential coupling: A class that requires its methods to be called in a particular order

Programming anti-patterns
Accidental complexity: Introducing unnecessary complexity into a solution
Blind faith: Lack of checking of (a) the correctness of a bug fix or (b) the result of a subroutine
Cargo cult programming: Using patterns and methods without understanding why
Coding by exception: Adding new code to handle each special case as it is recognized
Error hiding: Catching an error message before it can be shown to the user and either showing nothing or showing a meaningless message
Lava flow: Retaining undesirable (redundant or low-quality) code because removing it is too expensive or has unpredictable consequences
Magic numbers: Including unexplained numbers in algorithms
Magic strings: Including literal strings in code, for comparisons, as event types etc.

Methodological anti-patterns
Copy and paste programming: Copying (and modifying) existing code rather than creating generic solutions
Premature optimization: Coding early-on for perceived efficiency, sacrificing good design, maintainability, and sometimes even real-world efficiency
Programming by permutation (or "programming by accident"): Trying to approach a solution by successively modifying the code to see if it works
Tester Driven Development: Software projects in which new requirements are specified in bug reports